Gaast overview

The story of Gaast centers around the players management of a building and the residents of that building.  The player could be managing a university, military school, inn/tavern, brothel, monastery, theater, or any number of other buildings.

The player’s job is to organize the grounds of the building, and set schedules for the residents.  Residents may be tasked with teaching or learning in a classroom, cooking in a kitchen, cleaning the building, guarding the storeroom, or any number of other tasks.  As the residents take part in these tasks, their skills improve, leading to more effective work, better earnings, or perhaps graduation.

While the residents go about their scheduled tasks, events can occur which may distract the resident from their task, lead to a bit of extra gold, or earn a favor for the player.  For example: just before his class, a male student catches a glimpse of a female student changing in her dormitory, arousing him and distracting him from the lesson.  Alternately, after taking good care of a particularly handsome customer in the brothel, he reveals himself to be a minor noble traveling in disguise - he tips very generously, and promises to return, gaining influence for the player.
Gameplay revolves around managing resources, consisting not only of money, but influence, favors, and the residents themselves.  The players backstory, and the type of establishment can dramatically change the player's experience from game to game.

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